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  • 1. Introduction
  • 2. Overview
  • 3. Getting Started
  • 4. Soccer Server
  • 5. Soccer Monitor
  • 6. Soccer Client
  • 7. Coach
  • 8. References and Furter Reading
The RoboCup Soccer Simulator
  • The RoboCup Soccer Simulator Users Manual
  • Edit on GitHub

The RoboCup Soccer Simulator Users Manual

last update: Mar 17, 2023

  • 1. Introduction
    • 1.1. Background
    • 1.2. The Goals of RoboCup
    • 1.3. History
    • 1.4. About This Manual
    • 1.5. Reader’s Guide to the Manual
  • 2. Overview
    • 2.1. Getting Started
    • 2.2. The Rules of the Game
  • 3. Getting Started
    • 3.1. The Homepage
    • 3.2. Getting and installing the server
    • 3.3. Quick Start
    • 3.4. Full installation
    • 3.5. Using the Simulator
    • 3.6. How to stop the server
    • 3.7. Supported platforms
    • 3.8. Troubleshooting
  • 4. Soccer Server
    • 4.1. Objects
    • 4.2. Protocols
    • 4.3. Sensor Models
    • 4.4. Movement Models
    • 4.5. Collision Model
    • 4.6. Action Models
    • 4.7. Heterogeneous Players
    • 4.8. Referee Model
    • 4.9. The Soccer Simulation
    • 4.10. Using Soccerserver
  • 5. Soccer Monitor
    • 5.1. Introduction
    • 5.2. Getting started
    • 5.3. Communication from Server to Monitor
    • 5.4. Communication from Monitor to Server
    • 5.5. How to record and playback a game
    • 5.6. Team Graphic
    • 5.7. What’s New
  • 6. Soccer Client
    • 6.1. Protocols
    • 6.2. How to Create Clients
  • 7. Coach
    • 7.1. Introduction
    • 7.2. Distinction Between Trainer and Online Coach
    • 7.3. Trainer
    • 7.4. Commands
    • 7.5. Messages from the Server
    • 7.6. Online Coach
    • 7.7. The Standard Coach Language
  • 8. References and Furter Reading
    • 8.1. General Papers
    • 8.2. Doctrial Theses
    • 8.3. Undergraduate and Master’s Theses
    • 8.4. Platforms to start building team upon
    • 8.5. Education-related articles
    • 8.6. Machine Learning
    • 8.7. Decision Making
    • 8.8. Other supporting documents
    • 8.9. Team Descriptions
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